/*
 * Copyright (c) 2023 iQi.Co.Ltd. All rights reserved.
 */
 
using IQIGame.Onigao.Framework;
using System.Collections.Generic;
using System.Linq;
using System;
using NetProtocol.Enum;

namespace NetProtocol.POD {

	/// <summary>
	/// 
	/// module : structs
	/// </summary>
	public class BattleLevelSettlementPOD : IPOD 
    {
        public readonly static Func<BattleLevelSettlementPOD> FACTORY = () => new BattleLevelSettlementPOD();
		public static Func<BattleLevelSettlementPOD> DynamicFactory = FACTORY;
        
		/*-- members --*/
		
		
		
		/*-- constructors --*/
		public BattleLevelSettlementPOD() {}
	      public void Serial(SOutputStream _out) {
        }
        
        public void UnSerial(SInputStream _in) {
        }
		
		public BattleLevelSettlementPOD Clone() {
            BattleLevelSettlementPOD o = DynamicFactory();
            return o;
        }
        
        public void Clear() {
        }
		
        public override string ToString() {
			string str = "";
			str += "BattleLevelSettlementPOD [";
			str += "]";
			return str;
		}
		
	}
}